منابع مشابه
learner autonomy in a computer-assisted project-based efl reading classroom
آموزش برمبنای ذخیره اطلاعات ، دانشجویان را به عنوان افرادی غیر متفکر وغیرقابل کنترل می پندارد . در همین راستا ، خواندن در سیستم آموزشی برمبنای ذخیره اطلاعات ، مهارتی پنداشته می شود که می توان آن را با یاد گرفتن انفعالی وجداگانه تعدادی از مهارتهای جزیی فراگرفت . درآن سو خواندن در سیستم آموزشی برمبنای طرح مسآله ،به عنوان رفتاری نقادانه تلقی می شود که از طریق آن می توان دنیای فرای کلمات را کشف کرد...
Classroom management Techniques: Tips for managing classroom
Introduction: Classroom management includes teacher’s actions to discipline, motivate and engage learners in learning process. If the instructor could not manage the class using classroom management techniques, his or her teaching process would not go well. The aim of this study was to review classroom management techniques. Methods: The databases of SID, Iranmedex, Irondoc, Magiran, Pubmed, Er...
متن کاملThe work breakdown structure in software project management
The work breakdown structure (WBS) is a vehicle for breaking an engineering project down into subproject, tasks, subtasks, work packages, and so on. It is an important planning tool which links objectives with resources and activities in a logical framework. It becomes an important status monitor during the actual implementation as the completions of subtasks are measured against the project pl...
متن کاملP44: Stress Management in Work Settings
Substantial progress in documenting the role of psychosocial stress in the etiology and development of physical and mental disease has been made in the past 10 years. Although the exact mechanisms with which stress impacts health are not fully understood, it is thought that the negative emotional and cognitive effects of stress alter the immune response and increase susceptibility to disease. S...
متن کاملWork In Progress – Content Independent Classroom Gamification
This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlation...
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ژورنال
عنوان ژورنال: Creative Education
سال: 2015
ISSN: 2151-4755,2151-4771
DOI: 10.4236/ce.2015.619212